There has been a lot of speculation based on people’s play experiences and I felt it would be interesting and valuable for everyone to get the true story straight from the horse’s mouth. Today I’d like to spend some time demystifying how the Borderlands 2 loot system works. I have previously written all of the articles about the design of Krieg. It’s Paul Hellquist, creative and design director for Borderlands 2 here again.
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